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通过评级条件残差移动模型实现人类国际象棋的 Elo 解缠玩家式嵌入

2026-06-25 1 阅读 Jason Carlson
arXiv:2606.25176v1 Announce Type: new Abstract: We study representation learning for individual human chess style: a per-player embedding learned from a player's move history such that inner products measure stylistic similarity, while being approximately disentangled from playing strength (Elo). Our key design is a residual formulation: a rating-conditioned base move model (Maia-3 policy logits plus Stockfish-derived features, scored over Maia-2-proposed candidates) captures what a typical player of a given strength would play, and a frozen copy of it anchors a learned move encoder and a per-player vector z, so that z explains only deviations from rating-typical play. The base model improves move prediction over the strong Maia-3 policy by 27-37% relative NLL across the rating spectrum, with the largest gains at the top (2800+); Stockfish 的边际价值随 Elo 单调增长(在 900-1200 时可忽略不计,在 2800+ 时+0.085 纳特)。 On a shared Elo-stratified benchmark of 22,620 held-out decisions, top-1 move-matching rises monotonically from Maia-2 to Maia-3 to the Stockfish-augmented base (0.51 -> 0.57 -> 0.68): the base is +33% relative top-1 over Maia-2 and +19% over Maia-3 (30% lower NLL), with the engine-feature lift largest在高Elo。 The player embedding adds little to raw move-matching on top of this base -- its marginal top-1 gain falls within the 95% confidence interval -- and its value is instead representational: z generalizes to held-out decisions without overfitting, re-identifies players from disjoint games above chance, and a linear probe recovers rating from z with only R^2 = 0.06 (no better nonlinearly), evidence it captures style on an Elo-orthogonal axis. We argue that a strong rating-conditioned base plus a compact, Elo-disentangled embedding -- separating typical play from individual deviation -- is an economical, interpretable model of individual style, an alternative to per-player preference fine-tuning.